Monday 26 March 2012

Week 12 – Continuation of the paper prototype, discussing the card for our game, and more YuGiOh talk (Part2)


           This week has gone by fairly quickly as well, and for our paper prototype, we have decided to work on the cards for the game first, to get it over with. We are also in the middle of designing the board for our game, which has not been completed yet. I will also be talking briefly about the trading card game YuGiOh, continuing on from last week’s blog. 


For our paper prototype, there will be 45 cow cards that will represent all the cows in the game, and 45 chance cards, which can alter the outcome of the game. Our board is still in the making, so I will discuss about it next time, but for now, I will talk about our strategy in making the cards. Each cow (cow card) will have a certain weight in pounds on the upper right corner, and this represents our score system. Players are trying to race to collect the most pounds of beef for their team, before their opponents can do so. The cow cards will also have a name, picture, and a text box, which includes the number that the player who gets this cow card must roll in order to take that cow card. There are 3 types of cow cards, some are friendlier towards the good aliens, while others are friendlier towards the evil aliens, and there are even some who are neutral to both teams of aliens. We even decided to add an elite bovine cow card, which is fairly hard to capture, and last but not least, we have added in “The Cow King” card, which is the hardest cow to capture, but grants that player the most pounds of beef that any cow can offer. We have to create different chance cards that have the ability to alter the outcome of the turn, or even the game, and these effects can include moving a player backwards/forwards or moving the player back to their own base, gaining/losing cows to the opponent or the neutral barn, or moving the player in/out of the prison. Next week I will be talking more about our board, if it gets finished, as well as how our prototype of the board game works out, in the event that we finish our first prototype by then. 

YuGiOh has fascinated me ever since I first started over 1.5 years ago, and that has been due to how it is very addicting to play. YuGiOh, especially at high-level tournaments and other events, can be very intense and dramatic, as the game changes very quickly on the fly. There are several deadly cards in the game that can alter the outcome of the game as it is played, and although there is a ban/limited list to control these cards, people still find a way to use them to turn the tide of the game. An example of this would be 2 spell cards: Dark Hole and Heavy Storm. Heavy storm has been banned for quite some time several months ago, and now that it is back, players use it to wipe out all their opponent’s deadly traps and spells that they have set earlier in order to hinder/stop the player’s strategy. The card Dark Hole is also very interesting, since it has to ability of wipe out all the monster cards on the field, which can be very devastating to the opponent. Top level players will know exactly when to use these powerful cards, especially since you are only allowed to have one copy of each card. Next week I will try to talk more about other card strategies that players have utilized in order to win matches and tournaments, as well as how Konami has created and shaped YuGiOh into the great game that it is today. 


That’s all for this week, stay tuned for more game design talk next week!

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