Monday 19 March 2012

Week 11 – Starting the Paper Prototype, and more Game Design Talk (YuGiOh) Part1


This week has been a wild one, as my GDW group and I had to come up with a paper prototype of our game for our GDW course. In this week’s blog, I will also be talking about the trading card game YuGiOh and how this game was designed very well and proves to be very successful and entertaining for players of all ages. 


For our paper prototype, the objectives were simple, and yet it was fairly complicated, since converting a real-time video game into a board/card game takes a lot of effort. Our group also spent a lot of time arguing over which aspects of the game will get converted over, and which aspects of our game will be changed. In the end, for our prototype, we decided to go with the “Monopoly” style board, along with cards that players can draw and use to change the outcome of the game, be it short term or long term. For next week’s blog, I will try to go more in-depth for our paper prototype, as it is still in the works for now.


For this week, I will also talk about the trading card game YuGiOh, which has proven to be very popular amongst many kids and young people. The basic gameplay mechanics include 3 different types of cards: monsters, spells, and traps. Trap cards are used to surprise your opponent, and can sometimes change the outcome of the game, just like an actual trap would in a war. These trap cards can be very powerful, but must first be set before they can be used on the next turn, which would be your opponent’s turn. There are also different categories for trap cards, and can include: normal, continuous, and counter traps. Then there are spell cards, these cards are split up into several categories, just like the trap cards, which can include: quick-play, normal, field, equip, ritual, and continuous spell cards. These spell cards can be played during your turn without setting them, but they can also be set as well, and used during your opponent’s turn (only if it is a quick-play spell card). The final category of cards would be the monster cards, which can include the following types: normal, effect, ritual, fusion, synchro, and xyz monster cards. All monsters will have a name, attribute, type, attack/defense, effect (all monster cards except normal monster cards), level (all monster cards except xyz monster cards), and a picture. Monster cards can be played in either attack mode (face-up) or defense mode (face-down), and any monster with a level of 5 or 6 stars requires 1 tribute, and any monster over 7 stars requires 2 tributes. That pretty much summarizes the basic gameplay of YuGiOh. For next week’s blog, I will be talking more about the gameplay of YuGiOh and how it was intrigued me into playing the card game. 

That’s all for this week, stay tuned for more game design next week!

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