Monday 12 March 2012

Week 10 – Redesigning the classic games of Hopscotch and Solitaire


For this week, our homework for the week was to redesign the classic schoolyard game of hopscotch, as well as the card game solitaire.

My group and I had decided to create a board game, where players draw cards and take turns setting them, and then tossing a coin onto the board in order to determine if they’re allowed to keep their card set, or if they must take that set card back and draw an additional card. The rules of the game are simple, where player who goes first sets one of the cards in their hand. That player then tosses a coin onto a coloured circle that corresponds with the color of the card that the player had set. Should the player miss or the coin lands onto a circle with a different colour, then that player must draw an additional card and take back the card that they set. The goal of the game is to get rid of every card in your hand as quickly as possible, before your opponents can do the same thing. I have found this game to be very interesting, since it involves both luck and skill, similar to the schoolyard game of hopscotch. In hopscotch, players must throw a stone, and it is based on luck since the rock and the ground could be odd shaped, and results in the rock bouncing in a random direction. It also requires skill since the players must hop properly, as well as throw the rock accurately. Our game is very similar to this, since skill is needed to toss the coin, but at the same time luck is involved since the coin could bounce around randomly when it lands, as well as the colour of the cards that players draw in the beginning, which matters since the size of each circle is different for each colour. 

The other homework assignment that I had was to redesign the card game solitaire into a two player game, which I had easily done by letting each player take each half of one deck. One player takes all the red cards and the other player takes all the black cards. The players then play their cards, taking turns, and it is similar to the single player version, where cards must be placed on top of a card of the opposite colour, and also one number lower. The players can work together to help each other complete each pile, or they can ruin each other’s strategies since one player’s cards requires the other player’s cards to be there to be played on top of. I find that these alterations prove to be interesting, since players must use even more strategy in order to win. 


That’s all for this week, stay tuned for my blog next week!

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