This week has gone by
fairly quickly as well, and for our paper prototype, we have decided to work on
the cards for the game first, to get it over with. We are also in the middle of
designing the board for our game, which has not been completed yet. I will also
be talking briefly about the trading card game YuGiOh, continuing on from last
week’s blog.

YuGiOh
has fascinated me ever since I first started over 1.5 years ago, and that has
been due to how it is very addicting to play. YuGiOh, especially at high-level
tournaments and other events, can be very intense and dramatic, as the game
changes very quickly on the fly. There are several deadly cards in the game
that can alter the outcome of the game as it is played, and although there is a
ban/limited list to control these cards, people still find a way to use them to
turn the tide of the game. An example of this would be 2 spell cards: Dark Hole
and Heavy Storm. Heavy storm has been banned for quite some time several months
ago, and now that it is back, players use it to wipe out all their opponent’s
deadly traps and spells that they have set earlier in order to hinder/stop the
player’s strategy. The card Dark Hole is also very interesting, since it has to
ability of wipe out all the monster cards on the field, which can be very
devastating to the opponent. Top level players will know exactly when to use
these powerful cards, especially since you are only allowed to have one copy of
each card. Next week I will try to talk more about other card strategies that
players have utilized in order to win matches and tournaments, as well as how
Konami has created and shaped YuGiOh into the great game that it is today.
That’s
all for this week, stay tuned for more game design talk next week!