For redesigning the card game “War”, I have decided to
allow the players to draw 3 cards at the beginning of the game, as well as drawing
another card every time players begin their turn. After the draw phase, the
turn player will enter the optional set phase, where they will be allowed to
set one of their cards face down (which they cannot be used until their current
turn ends). This set card, when flipped up, has its value/rank boosted by 5
points. The player then enters the battle phase, where both players choose one
card in their hand or one of their set cards to battle with, and simultaneously
reveal that card. The player who has the card with the higher rank/value wins
the battle, and gets all the cards involved in the battle, which goes to
his/her discard pile. In the event of a tie (war), players then draw 3 more
cards, and set any 3 cards of their choosing face down. Play then resumes as
per the original rules, where players flip the first of the 3 set cards, and
battle once again. This can repeat in the event of another tie.
For redesigning the game Tic-Tac-Toe, I have altered it
so that players must roll 2 dice every turn, in order to determine which column
and which row they can put their piece on. The first dice rolled will represent
the column to place the piece on, and the second dice will represent the row to
place the piece on. For example: player1 chooses to be “X”, and chooses to roll
2 dice, and ends up with a “1” and a “5”, so he/she would then place an “X”
here:
(The red numbers represent the columns and the blue numbers represent the rows) |
In the event that your
piece is to be placed onto another piece, the player can then choose to reroll,
or place your piece onto the existing piece, which will return that piece back
to that player’s pile of pieces. Players can also opt for the option of flipping
a coin, which then determines if they destroy one “X” or one “O” (however, players
cannot place a piece if they choose this option). Any piece that is destroyed
cannot be played again, and will go to a separate pile. Players only start off
with 8 pieces, so strategy is still somewhat necessary to win.
The game that I have chosen to remix will be the game “Card
Collection Frenzy”, which was created by me and my group (Christian Perera,
myself-Edward Kwok, Shing Hei Yee, Seonghyun Lee, and Yang Zhou) for homework3.
The game “Card Collection Frenzy” starts off with 2-4 players who start off in
each of the corners of the board. The first player to go will then roll one
dice in order to determine how many steps they can move their piece. Players can
go in any direction, but cannot take any steps backwards. If players land on
any of the black squares, they can draw a card from the pile of cards, and
players win the game by collecting 3 cards with the same shape. Players can
also trade in 3 cards of the same color when they land on the middle tile (the “trade
tile”) for a wild card, which counts as any shape.
In
order to turn the mechanics of this game to be based on pure luck, players
should not able to decide which direction they will go in, and instead, players
must roll a dice to determine which direction they will go in (odd/even, or
1/4, 2/5, 3/6 if the player is at one of the starting positions). I will also
remove the wild cards from the game, and instead, the middle area will just be
another spot to allow players to draw a card from the pile.
I have found all of these changes to be very interesting,
as it alters each of the games dramatically, and sort of adds a new twist to
each game.
That’s all for now, stay tuned for more exciting material
next week :)
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