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Sample of one of the spectators |
For the majority of the past week,
my group and I were busy working on our prototype 2 assignment, which was to
take the video of Isaac’s proposal and turn it into a game that was supposed to
capture the feeling of the surprise wedding proposal video. After thinking
about it for a while, my group and I came up with the idea to use the game DDR
(Dance Dance Revolution) as a foundation for our game. It would help to convey the
mood, happiness, and upbeat of the video to the player, allowing the player to
feel the rhythm and beat of the song. Our level was to be created using Unity,
and at first we thought it would be challenging to use Unity, but once our
programmers got the hang of it the game turned out really nice. In the end our
game involves the camera moving along a set rail system, with spectators
rooting for you (to get married), and while the player is playing the DDR
aspect of the game.
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DDR aspect of our game |
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Lose screen |
Everyone
in the group worked on at least one model to be used in the game, and each one
had to have a specific animation before being put into the game in Unity. We then
put the camera on a rail system so that the camera will follow a specific route
to get from start to finish, so that the player does not need to concentrate on
moving. Arrows are constantly being created near the top of the screen and will
fall down at a constant rate, until either the player hits the corresponding
key or it hits the floor. If an arrow hits the floor, the player automatically
loses 10 points, and should they press the wrong key, they will also lose 2
points. The player only starts out with 100 points, so the point of the game is
to destroy as many arrows as possible by hitting the correct key, while keeping
their points above 0. Should the player reach a negative score, they will lose
the game and be directed to the lose screen with the option of restarting the
game.
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Exceeding the 200 point threshold - hard difficulty activated |
Another
feature we had implemented in our game was a point threshold, where if the
player exceeds 150 points or 200 points, the difficulty of the game would
increase, and the chance of getting double arrows drastically increases. This is
to ensure that good player would get a challenge while beginners would be able
to play at an easier level. Once the song ends, the player is then victorious
and will see the win screen saying that the bride has accepted their proposal.
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Win screen |
That’s
all for this week’s blog, stay tuned for more next time!
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