Thursday 1 November 2012

Week 8 – Wedding proposal video turned into a Unity game – Team RoGUE’s The Proposal


Sample of one of the spectators

               For the majority of the past week, my group and I were busy working on our prototype 2 assignment, which was to take the video of Isaac’s proposal and turn it into a game that was supposed to capture the feeling of the surprise wedding proposal video. After thinking about it for a while, my group and I came up with the idea to use the game DDR (Dance Dance Revolution) as a foundation for our game. It would help to convey the mood, happiness, and upbeat of the video to the player, allowing the player to feel the rhythm and beat of the song. Our level was to be created using Unity, and at first we thought it would be challenging to use Unity, but once our programmers got the hang of it the game turned out really nice. In the end our game involves the camera moving along a set rail system, with spectators rooting for you (to get married), and while the player is playing the DDR aspect of the game. 
DDR aspect of our game

Lose screen
                Everyone in the group worked on at least one model to be used in the game, and each one had to have a specific animation before being put into the game in Unity. We then put the camera on a rail system so that the camera will follow a specific route to get from start to finish, so that the player does not need to concentrate on moving. Arrows are constantly being created near the top of the screen and will fall down at a constant rate, until either the player hits the corresponding key or it hits the floor. If an arrow hits the floor, the player automatically loses 10 points, and should they press the wrong key, they will also lose 2 points. The player only starts out with 100 points, so the point of the game is to destroy as many arrows as possible by hitting the correct key, while keeping their points above 0. Should the player reach a negative score, they will lose the game and be directed to the lose screen with the option of restarting the game. 

Exceeding the 200 point threshold - hard difficulty activated
                Another feature we had implemented in our game was a point threshold, where if the player exceeds 150 points or 200 points, the difficulty of the game would increase, and the chance of getting double arrows drastically increases. This is to ensure that good player would get a challenge while beginners would be able to play at an easier level. Once the song ends, the player is then victorious and will see the win screen saying that the bride has accepted their proposal. 

Win screen



                That’s all for this week’s blog, stay tuned for more next time!

No comments:

Post a Comment