Monday 19 November 2012

Week 10 – MIGS, working on our GDW game, and working on Homework 3 – Blind Fighter



One of the 2 starting locations
Oil power up
Blue key to unlock the blue wing
                For the past week, my group and I have been working on homework 3, which was to design and create a sound-based game for blind people. Classes were cancelled for the most part of this week, and in my case, all of my classes except an elective, due to all the professors and the majority of the students being at MIGS. My GDW group and I did not go, so we spent the majority of the week working hard on our GDW game, which has had some good progress so far. Our game is called Bloody Mary, and it is based off of the Bloody Mary curse, where the player travels to Bloody Mary’s world. The player must escape from this world, which is based on the 1800s. The player is limited to using only a lantern, and cannot fight any of the enemies (ghosts for now, may add zombies later). The player wanders around the level, which consists of 3 wings and a couple large neutral rooms, as well as a final room with the exit. The player can collect health and oil power ups, which will restore either health or light to your lantern, which are represented by a health bar at the top left and a lantern at the bottom right corner of the screen. The player also has to pick up keys that will unlock each of the wings, and also a sword and hammer, which will be used to unlock the final door to the exit. We plan to add statues of a knight, and the player must match the corresponding weapon with each statue (such as a sword, hammer, crossbow, and shield), in order to unlock the final door to the exit.
One of the ghosts in the game
Red wing, the last wing in the game
Blue wing, the second wing
For homework 3, we have chosen to make “Blind Fighter”, which is a fighting game that involves the use of sound only, and the player must fight a computer-controlled enemy. Using the right control key starts the tutorial, and the enter key is used to start the game, or progress through the tutorial. The player uses the left shift key to jab, the left control key to punch, and the space bar to block. The player gets to fight 4 different enemies, ranging from fairly easy to very hard. The first enemy doesn’t really move around you, but as you progress, the enemy will actually sidestep and move around you, so you must use the left and right arrow keys to turn around and hit the enemy. The key to winning fights is to combine all your moves, to block the opponent and hit them when their guard is down. The enemy will make different noises depending on their current action as well as their location. The player must listen carefully to these sound cues in order to win the game.
That’s all for this week, stay tuned for more next week!

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