Wednesday 26 September 2012

Week 3 – Creating a Risk-Style game and Presenting our Portal 2 level!

               This week went by fairy quick, and although we didn’t really do an in-class activity on Tuesday, we got a homework assignment to take home and work on as a group. The assignment was to create a game using a world map, similar to the one in the board game Risk, using the categories: romance, fine arts, social experience, turn-based, and race. We plan on creating a Romeo and Juliet themed game that is turn-based, where players race to find their lover, while also providing a social experience. There will also be some fine art on the board when we make it. 

Layout of Level 2
                This week we also had to present our Portal 2 levels that we spent weeks creating and finalizing. For my group, we had created two different levels, which were play tested constantly for the past few weeks. We believe our levels are optimized and are ready for presenting, as we had met all the criteria, and even exceeded some of them. Our levels feature meeting the time requirement and even exceeding it, as some people have taken over 30 minutes to beat one of our levels. We also put in 5 of the 6 logic gates spread out through both our levels, including the NOT, AND, NAND, OR, and XOR gates.
Example of one of our gates
We also met the other requirements such as faith plates, turrets, three types of gels, timed mechanisms, T-flip flop, reflection cubes, and dynamic lighting throughout the level. 
Faith Plate

Turrets

Reflection Cube



3 Types of Gels

Overview of Level & the Exit

               







          

















 That’s all for now, stay tuned for more updates to my blog later this week!

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