This week went by fairy quick, and
although we didn’t really do an in-class activity on Tuesday, we got a homework
assignment to take home and work on as a group. The assignment was to create a
game using a world map, similar to the one in the board game Risk, using the
categories: romance, fine arts, social experience, turn-based, and race. We plan
on creating a Romeo and Juliet themed game that is turn-based, where players
race to find their lover, while also providing a social experience. There will
also be some fine art on the board when we make it.
|
Layout of Level 2 |
This
week we also had to present our Portal 2 levels that we spent weeks creating
and finalizing. For my group, we had created two different levels, which were play
tested constantly for the past few weeks. We believe our levels are optimized
and are ready for presenting, as we had met all the criteria, and even exceeded
some of them. Our levels feature meeting the time requirement and even
exceeding it, as some people have taken over 30 minutes to beat one of our
levels. We also put in 5 of the 6 logic gates spread out through both our
levels, including the NOT, AND, NAND, OR, and XOR gates.
|
Example of one of our gates |
We also met the other requirements such as faith
plates, turrets, three types of gels, timed mechanisms, T-flip flop, reflection
cubes, and dynamic lighting throughout the level.
|
Faith Plate |
|
Turrets |
|
Reflection Cube |
|
3 Types of Gels |
|
Overview of Level & the Exit |
That’s
all for now, stay tuned for more updates to my blog later this week!
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