During this week’s lecture, we discussed which components make up a
game, such as the game engine, the physics engine, and the graphics engine, and
how it is important in a game. We also discussed and had an in-class poll about
whether or not bag game design can ruin a good game, or if awesome game design
can help a bad game. It was a good and tricky question, and I was going to put
my answer as “bad game design can ruin a good game”, but some of us could not
open the website fast enough before professor Nacke closed it to view the
results.
During the
second half of this week’s lecture, we also had to pick a sport and redesign it
so that is physically different from the original sport, without changing any
of the rules. For this assignment, my group and I decided to go with the sport
of soccer, as it seemed interesting enough to play around with how the game
worked, and to change the game in a way that will have a huge impact on the
gameplay. We had brainstormed many ideas, and in the end we decided to change
the layout of the field, by changing it to a circular field. We also added a
spherical net that will “cover” the entire field, so there will no longer be
any boundaries for the game, as the ball will bounce off of the net or walls
when kicked. The rules of the game still apply normally, as we were not allowed
to change it, so you can pretty much think of this version of soccer as “soccer
with no boundaries”.
That concludes
my blog post for the week, tune in for more next week!
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