For
this week, my group and I have been working very hard on getting all our GDW
requirements ready for presentations today. I still haven’t slept since Sunday
night, so I’ve been very tired for the most part of the day. We managed to
finish the entire GDW portion in time, and I feel that we should be getting higher
marks this time, as our game is pretty complete with all requirements met.
Zombies leaning against a wall |
I
have added several zombie models into the second last room, due to the fact
that my group couldn’t get skeletal animation working, so we had to put the
zombies in as corpses. A slight problem was that the pivot point of the model wasn’t
in the same position of the node, so there was plenty of trial and error in
order to get it working properly. In the end, I put in 9 zombies, 3 of which
are laying down in the second last room, and 6 of which are leaning against the
wall in the hallway leading to the final door. I also fixed the final door in
the grand room that leads to the exit, which requires the player to have all 4
weapons in the game, 2 swords and 2 hammers. After tweaking around with that
code, the player can now collect all 4 weapons to open that door properly. Our
programmers also worked on this, in order to ensure that the code works for the
player to pick up each of the 4 weapons, as well as for the HUD art to appear
in the player inventory section of the screen after picking up a weapon. The weapons
will also ‘teleport’ to the corresponding knight statue after being picked up
by the player.
Dead zombies |
That’s
all for this week, and this is the last blog of the year for Game Design &
Production II! Thanks for reading through all my blog posts!
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