The past week was relatively busy for me, as well
as for my group, as we had to work on two board games at once, and get them
ready by the next tutorial to be presented to Kei. It took nearly a full day of
work last Thursday in order to finish and polish up our first board game, which
was the race-to-the-end-based game, as well as to finish up our second board
game, which was the territorial-based game. We also had to redesign tic-tac-toe
in class, which I found to be very interesting, especially what some people
come up with. As usual, we also discussed game design, and different aspects of
game design, which were related to the tic-tac-toe game.
Our first board game that my group
and I had created was pretty much a capture-the-flag based game, called Flag
Assault, where players control 10 pieces placed in their starting zone with 2
flags in the back of their base. The whole goal of the game is to move as
quickly as you can to your opponent’s base (who will always be in the opposite
corner from your base), snatch their flag, and to bring it back to your own
flag spawn point in order to win the game. the game was fairly fun to play, as
you can come up with many strategies in order to win.
Our second game is a bit different, where players start with one tile each at opposite corners on the board. Players can either move one step in any direction, or to duplicate their piece onto an adjacent hexagon. The goal of this game is to conquer more territory than your opponent, as the winner is decided by either the player with the most tiles of their colour on the board, or the player that manages to conquer every territory on the board.
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