Monday 23 January 2012

Week 3 – Making Board games, Redesigning Tic-Tac-Toe, and more Game Design :)




           The past week was relatively busy for me, as well as for my group, as we had to work on two board games at once, and get them ready by the next tutorial to be presented to Kei. It took nearly a full day of work last Thursday in order to finish and polish up our first board game, which was the race-to-the-end-based game, as well as to finish up our second board game, which was the territorial-based game. We also had to redesign tic-tac-toe in class, which I found to be very interesting, especially what some people come up with. As usual, we also discussed game design, and different aspects of game design, which were related to the tic-tac-toe game.
Our first board game that my group and I had created was pretty much a capture-the-flag based game, called Flag Assault, where players control 10 pieces placed in their starting zone with 2 flags in the back of their base. The whole goal of the game is to move as quickly as you can to your opponent’s base (who will always be in the opposite corner from your base), snatch their flag, and to bring it back to your own flag spawn point in order to win the game. the game was fairly fun to play, as you can come up with many strategies in order to win.


Our second game is a bit different, where players start with one tile each at opposite corners on the board. Players can either move one step in any direction, or to duplicate their piece onto an adjacent hexagon. The goal of this game is to conquer more territory than your opponent, as the winner is decided by either the player with the most tiles of their colour on the board, or the player that manages to conquer every territory on the board.

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